Frequently Asked Questions
Q: Is there an age requirement to join the Club?
A: In most cases, if you can vote, you can play! Members must be at least 18, but other than that, we don't set too many age restrictions. Some leagues may require participants to be 21 if held at a bar or sponsored by a beer or liquor company.
Q: A friend and I would like to play in a league. How can we be on the same team?
A: Just ask us. When you submit your Individual registration, tell us you'd like to be on Joe Smith's team for the Tuesday night Kickball league.
Q: I have a few friends that want to play, but we don't have enough for a full team. Is there anything we can do?
A: Absolutely. We always have a bunch of Free Agents register for every sport. Just register your team and select "Yes" to the option during the registration process that asks if you are looking for more players for your team. We'll hook you up! If that's not enough, we also reduce your team registration fee by the amount the Free Agents have paid MSSC. And since it generally costs more for a Free Agent to register, you and your friends end up paying less per person than most participants.
Q: How should we choose our team name? Do you have any rules about this?
A. Your team name is completely up to you. A lot of people choose teams involving puns that incorporate pop culture, balls, sticks, etc. Some people use a company name if they play with people from work. Some people incorporate their favorite pro or college sports team. You can choose whatever name you would like as long as it does contain profanity and is not offensive to a particular group of people and does not conflict with any MSSC sponsors. And please, don't use the name "Balls Deep" or any variation thereof. It's the most overused team name ever.
Q: I signed up as a Free Agent. When will I be assigned to a team?
A: No sooner than the registration deadline. We have to wait for all registrations to come in before we know how many Free Agents we have and how many teams are looking for additional players. Don't worry, we will contact you with a team assignment.
Q: When will we get our shirts?
A: Shirts are generally available for the second or third game of the season in most sports, but this is dependent on a number of factors. We have to place the order for the shirts for the entire league at once, and we will not do this until we have every team's shirt request. We are also at the mercy of the printer's schedule and they may have a lot of orders at certain times of the year.
Q: Where are the rules for [insert sport here]?
A: All of our rules will be available underneath the sport heading when the leagues are active.
Q: Should my team be in the Rec Division or the Competitive Division?
A: This is largely left up to the team captain to determine. In general, if your team is full of a bunch of good athletes in their mid-20s, you should probably be in the Competitive Division. If your team is here to win and is going to take the games seriously, argue with refs, and talk strategy and design plays all game, you're probably a competitive team. If you're just here to drink beer and don't know what an infield fly rule or a crossing route is, your team probably belongs in the Rec Division. If you're on the fence, we'd prefer you sign up for the Competitive Division, as there are always fewer teams that sign up for that division.
Q: Why does my team need a certain number of players to avoid a forfeit?
A: Every sport we offer is designed to be played with a certain number of players, so we want to ensure you can field a team that follows the generally accepted rules for that sport. In a sport like Kickball, seven really good players will beat a team of ten average players almost every time. Those three players that your seven person team is missing may be liabilities at the plate or in the field, which evens out the skill level of the teams. The ten person team that you're playing against probably has a few liabilities on their team, so it isn't fair to them if you're hiding liabilities by only brining seven to the field.
Q: Where did you find these refs? They're terrible!
A: Our refs are only human, just like you. They are not perfect and will not see everything on the field. They may need to ask a clarification question on the rules from time to time. There is no such thing as a professional ref; they all have day jobs too. Give them a break, as they are trying their best. We're pretty sure you've dropped a pass in a football game or been thrown out in kickball once or twice in your life.
Q: So can I be a ref?
A: Sure, especially if you think you're better than the ones we have. Chances are you will find out it's not as easy as you think and you'll come away with a newfound respect for what they do. If you would like to ref for us, please click the "Jobs" link at the top of our home page.
Q: I’m not much of an athlete. Can I still join the club and participate in leagues?
A: Of course! We've had teams go an entire season without winning a game, so chances are there are other people on your skill level. Sports are about more than winning and losing. Our philosophy is that they should be about having fun, so feel free to join even if you weren't offered a scholorship to play for the Badgers out of high school.
Q: How can I find out about different activities the Club is doing?
Q: What happens if there is bad weather on the day an event is planned?
A: If games are cancelled, we will communicate it on this website, Facebook, and Twitter. We also e-mail all registered participants for any given league. Weekday cancellations are generally announced by 4:00 pm. Weekend cancellations are generally posted announced two hours before the first game.
Q: How much stuff are you going to make me fill out to play in your leagues?
A: Not much. You will just have to register online and sign a waiver at the fields before your first game. It's pretty painless.
Q: Are you going to sell my e-mail address?
A: No. We never have and never will sell member lists or any of your personal information.
Q: Where does all the money I'm paying you go?
A: Part of it goes toward the obvious: shirts, equipment, referees, field reservations, and prizes. It also has to help cover things you don't necessarily see or think about: website costs, credit card processing fees, insurance, fees to register with the state, PO Box fees, industry association membership fees, marketing, administration, etc.
Q: Can I use PayPal to pay for events or league registration fees?
A: No. Use TeamPayer and make everyone's life easy.
Q: So what's TeamPayer?
A: TeamPayer is the easiest and fairest way to pay the registration fees for your team. In a nutshell, we inform the team captain of the entire amount owed for the league. The captain then divides this amount up and an e-mail is sent to each player with the amount he or she owes. Every player pays online, the captain is happy because he or she doesn't have to hunt you down for a check, and we don't have to kick you out of the league for non-payment.
Q: Why do I have to pay a $2.00 fee to use TeamPayer?
A: It's a credit card processing and convenience fee. Anytime any credit card is used for payment anywhere, you pay a fee, whether you see it or not. If you don't see the fee listed, the merchant has built it into the cost of the item or service. When there are, say, ten payments instead of one, it costs more to process the entire team registration fee. We also think Team Payer is much easier on the captains when compared to collecting checks or cash from all the members of their team.
Q: Is there a way I can pay other than online?
A: Generally not. We have moved to an entirely online payment system for most sports to make things easier on us and the captains, who many times need to try to collect 15 different checks or $20 bills from team members. See the TeamPayer explanation above. If you do not have a credit or debit card, contact us and we will try to make arrangements for you. There are some exceptions to online only payment, such as ping pong, where you are a team of one person.
Q: Is my online payment secure?
A: Yes. We are an Authorize.net Verified Merchant, which means your transactions are processed according to the highest security standards.